University Case Study
Turning a real access problem into a working app — research, persona, prototype, test.
"If I can't show client work, I'll demonstrate value by solving a real problem."
This project was completed during a recent university trimester. We began by identifying a real-world problem we were experiencing and designed an app as the solution.
The work ran across three stages: Stage One explored the problem space and possible solutions; Stage Two developed the chosen approach into a working prototype; Stage Three tested the prototype and iterated based on feedback.
To understand the problem space, I ran a Five Why's exploration focused on why people seek products they first experienced overseas.
The themes pointed to nostalgia, uniqueness, access barriers, and the limits of local and online options.
Guided by early research insights, I explored solution directions through a focused persona and mapped the core user goal into flows, then shaped the information architecture.
Low-fidelity wireframes established the core screens and navigation before moving into higher fidelity.
Testing revealed how users actually navigated the app versus how I assumed they would. Interview results highlighted both what was working and where friction crept in.
The final demo captured the prototype at its most refined — after three stages of iteration driven by real user feedback.
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